Some were later convinced it was indeed a US release from a small LA-based operation. This odd-looking cartridge not only has an unusual T-shape handle and powder blue shade, but it also doesn’t even contain the name of publisher on the game (that’s only to be found on the box).Īir Raid was long considered to be a pirate cartridge from South America because of its unusual case and scanline count. It should be noted, prices vary based on the condition and completeness of the title.Įven though the last decade of Atari 2600 collecting has seen a handful of exciting discoveries and pricing drama, this curious game from Men-A-Vision resulted in the highest-dollar public transaction for the platform and a now-iconic collector’s piece. ![]() In stark contrast to the Cheapest Games series, this Rare & Valuable series will round up the rarest and most valuable games for a given console or handheld so you’ll know what to look for whether you are buying or selling. Be sure to study this list and keep it handy as you might encounter one in your collection or in your game hunting routines. In fact, many of the games in this list were discovered in unlikely places and without unusual effort. We have been building out this guide over the last ten years and have recently been talking with some of these elite collectors to refine the ranking of the games and trying to provide the most accurate pricing possible.ĭespite the challenges in tracking down some of the gems contained in this list, it is entirely possible to stumble on treasures yourself by chance. However, it was a commercial success, having sold over seven million copies.The Rarest and Most Valuable Atari 2600 Gamesĭue to its vintage and the bizarre state of the video game industry in the late 1970s and early 1980s, the Atari 2600 library boasts some of the most common and affordable cartridges, as well as some of the rarest and most valuable games ever released.īecause of the rarity of certain games, only a few elite collectors are able to even get close to building a complete collection for the iconic Atari console. This version of the game was widely criticized for its inaccurate portrayal of the arcade version and for its peculiar design choices, most notably the flickering effect of the ghosts. Pac-Man was ported to a plethora of home video game systems and personal computers the most infamous of these is the 1982 Atari 2600 conversion, designed by Tod Frye and published by Atari. The game becomes unplayable at the 256th level due to an integer overflow that affects the game’s memory. In-between levels are short cutscenes featuring Pac-Man and Blinky in humorous, comical situations. Levels are indicated by the fruit icon at the bottom of the screen. Ghosts become slower when entering and exiting these tunnels. To the sides of the maze are two “warp tunnels”, which allow Pac-Man and the ghosts to travel to the opposite side of the screen. The game increases in difficulty as the player progresses the ghosts become faster and the energizers’ effect decreases in duration to the point where the ghosts will no longer turn blue and edible. Eating a certain number of dots in a level will cause a bonus item – usually in the form of a fruit – to appear underneath the center box, which can be eaten for bonus points. After a certain amount of time, blue-colored ghosts will flash white before turning back into their normal, lethal form. ![]() Eating multiple blue ghosts in succession increases their point value. Pac-Man can eat blue ghosts for bonus points when eaten, their eyes make their way back to the center box in the maze, where the ghosts “regenerate” and resume their normal activity. Eating these will cause the ghosts to turn blue with a dizzied expression and reverse direction. Placed at the four corners of the maze are large flashing “energizers”, or “power pellets”. Each of the four ghosts have their own unique, distinct artificial intelligence (A.I.), or “personalities” Blinky gives direct chase to Pac-Man, Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him, and Clyde will switch between chasing Pac-Man and fleeing from him. If Pac-Man makes contact with a ghost, he will lose a life the game ends when all lives are lost. When Pac-Man eats all of the dots, the player advances to the next level. The objective of the game is to eat all of the dots placed in the maze while avoiding four colored ghosts - Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange) - that pursue him. Pac-Man is a maze action game developed and released by Namco for arcades in 1980.
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